OSTM2 - CHANGELOG ---=== v0.0.5a - June 13 2015 ===--- . Bugfix: Enemies no longer receive bonuses from the player's passive skills :D ---=== v0.0.5 - June 13 2015 ===--- * Redo sword and dagger art * Add inventory sort by item power . Skill node mouseover positioned slightly better . Some affix tweaks . Some performance improvements . Bugfix: Item mouseover stays open when getting a new item ---=== v0.0.4 - June 11 2015 ===--- * Add Jewel item slot - Jewels have secondary stats, like bonus XP and item rarity bonuses * Level-appropriate items are more likely to drop * Weapons have different images for different tiers * Shop items are always at least Magic * Equipment is moved to its own subscreen * Items show how they change calculated player Power on equip - Items that would be an upgrade show a green dot in the inventory and in shops - Note: this doesn't always guarantee increased combat effectiveness; health regen for example isn't included in Power calculations . Bugfix: Base crit rating on items works now . Bugfix: Fix some cases of item dialog boxes not disappearing ---=== v0.0.3 - May 30 2015 ===--- * !!SAVE WIPE!! * Tweak map generation * More and more interesting passive skills * Add respec button * Add Hunting toggle * Short-format some numbers * Change scaling on some affixes (nerfs) * Minor performance optimizations ---=== v0.0.2 - May 24 2015 ===--- * Map reveals some stuff when you move onto a town * Toggle parts of the UI on/off * New enemy type * Nerfed %-based hp affix on items * Fixed a performance leak ---=== v0.0.1 - May 16 2015 ===--- * Initial (pre)release!